使用GPU Lightmass烘焙光照
[[Lightmass]]
流程:
REVIT DATA PREP>>>REVIT数据准备
- Beware Of coplanar faces>>>当心共平面
- Connect Wall Tops to ceilings
- Set Wall Joints to Miter
- Avoid Thin Geometry .SpIit Faces Instead。
- Rename Revit Materials
- Make them easily identifiable in Unreal as Revit materials>>>使主题在虚幻中易于识别 Revit材料
- Hide anything that you don't need in UE >>>在 UE 中隐藏您不需要的任何内容
- Use all the available Revit tools including the Section BOX >>> 使用所有可用的 Revit 工具,比如。剖面框
- 处理revit模型,
- 添加Lightmass Important Volume,包裹整个模型
- 添加Lightmass [[Portals]]