从revit到UE创建高质量的场景


使用GPU Lightmass烘焙光照 [[Lightmass]]


流程:

REVIT DATA PREP>>>REVIT数据准备

  • Beware Of coplanar faces>>>当心共平面
    • Connect Wall Tops to ceilings
    • Set Wall Joints to Miter
    • Avoid Thin Geometry .SpIit Faces Instead。
  • Rename Revit Materials
    • Make them easily identifiable in Unreal as Revit materials>>>使主题在虚幻中易于识别 Revit材料
  • Hide anything that you don't need in UE >>>在 UE 中隐藏您不需要的任何内容
    • Use all the available Revit tools including the Section BOX >>> 使用所有可用的 Revit 工具,比如。剖面框
  1. 处理revit模型,
  2. 添加Lightmass Important Volume,包裹整个模型
  3. 添加Lightmass [[Portals]]